Frame the problem
3D product configurators / WebGL experiences
Make the interaction part of the story.
A product configurator, spatial demo or real-time visual should communicate something that a static image cannot. We define that purpose before selecting WebGL, AR or a simpler interaction. Asset budgets, input methods and fallback behavior keep the experience usable beyond a powerful studio computer.
3D product configurators / WebGL experiences
AR prototypes / VR interaction concepts
A representative interactive scene, optimized assets and a device-performance plan with a readable alternative when advanced rendering is unavailable.
Map the decisions, people and information that shape the experience.
3D product configuratorsGive every hand-off a clear contract, owner and recovery path.
WebGL experiencesTest the complete journey before it becomes everyday operation.
AR prototypesA representative interactive scene, optimized assets and a device-performance plan with a readable alternative when advanced rendering is unavailable.
Not necessarily. We test target devices, scale rendering cost and retain essential content outside the canvas. Reduced motion and non-WebGL fallbacks are part of the design.